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Blender Keyboard Shortcuts

    Blender Keyboard Shortcuts for Windows

    Universal

    Cancels Blender functions without changes

    • Esc

    Open the toolbox

    • Space

    Start or quit edit mode

    • Tab

    Loads a Blender file, changes the window to a file window

    • F1

    Appends parts from other files, or loads as library data

    • Shift
    • +
    • F1

    Writes a Blender file, changes the window to a file window

    • F2

    Exports the scene as a DXF file

    • Shift
    • +
    • F2

    Exports the scene as a VRML1 file

    • Ctrl
    • +
    • F2

    Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons

    • F3

    Saves a screen dump of the active window

    • Ctrl
    • +
    • F3

    Saves a screen dump of the whole Blender screen

    • Ctrl
    • +
    • Shift
    • +
    • F3

    Displays the logic context

    • F4

    Displays the shading context, light, material, or world sub-contexts

    • F5

    Displays the shading context and texture sub-context

    • F6

    Displays the object context

    • F7

    Displays the shading context and world sub-context

    • F8

    Displays the editing context

    • F9

    Displays the scene context

    • F10

    Hides or shows the render window

    • F11

    Starts the rendering from the active camera

    • F12

    Go to the previous frame

    • Left

    Go to the first frame

    • Shift
    • +
    • Left

    Go to the next frame

    • Right

    Go to the last frame

    • Shift
    • +
    • Right

    Go forward 10 frames

    • Up

    Go back 10 frames

    • Down

    Change the current Blender window to animation playback mode, the cursor changes to a counter

    • Alt
    • +
    • A

    Change the current window and all 3D windows to animation playback mode

    • Alt
    • +
    • Shift
    • +
    • A

    Insert key menu, this menu differs from window to window

    • I

    Toggle the render buffers

    • J

    Opens the last saved file

    • Ctrl
    • +
    • O

    Quit Blender

    • Q

    Timer menu, this menu offers access to information about drawing speed

    • Ctrl
    • +
    • Alt
    • +
    • T

    Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender

    • Ctrl
    • +
    • U

    Write file without opening a file window

    • Ctrl
    • +
    • W

    Write videoscape file

    • Alt
    • +
    • W

    Erase everything except the render buffer, the default scene is reloaded

    • Ctrl
    • +
    • X

    Redo

    • Ctrl
    • +
    • Y

    Undo

    • Ctrl
    • +
    • Z

    Redo

    • Ctrl
    • +
    • Shift
    • +
    • Z

    Object Mode

    All objects in the visible layer are displayed completely, centered in the window

    • Home

    Select the next object key, if more than one is selected the selection is shifted up cyclically

    • PgUp

    Add to selection the next object key

    • Shift
    • +
    • PgUp

    Select the previous object key, if more than one is selected the selection is shifted up cyclically

    • PgDn

    Adds to selection the previous object key

    • Shift
    • +
    • PgDn

    Select all layers

    • `

    Revert to the previous layer setting

    • Shift
    • +
    • `

    Start or stop edit mode

    • Tab

    Selects or deselects all

    • A

    Apply size and rotation

    • Ctrl
    • +
    • A

    If the active object is automatically duplicated, brings up a menu for actually creating the objects

    • Ctrl
    • +
    • Shift
    • +
    • A

    Brings up the add menu, the toolbox items that start with ADD

    • Shift
    • +
    • A

    Border select, draws a rectangle with the left mouse to select objects

    • B

    Render border, this only works in camera view mode

    • Shift
    • +
    • B

    Center view, the position of the 3D cursor becomes the new center of the 3D window

    • C

    Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData

    • Alt
    • +
    • C

    Copy menu, this menu copies information from the active object to selected objects

    • Ctrl
    • +
    • C

    Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed

    • Shift
    • +
    • C

    Display draw mode menu

    • D

    Add duplicate, the selected objects are duplicated

    • Shift
    • +
    • D

    Add linked duplicate, linked duplicates of the selected objects are created

    • Alt
    • +
    • D

    Draw the texture image as wire

    • Ctrl
    • +
    • D

    Start or stop edit mode

    • Alt
    • +
    • E

    If selected object is a mash, toggles face select mode on or off

    • F

    Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window

    • Ctrl
    • +
    • F

    Grab mode, or translation mode

    • G

    Clears translations, given in grab mode

    • Alt
    • +
    • G

    Group selection

    • Shift
    • +
    • G

    Insert object key, a keyposition is inserted in the current frame of all selected objects

    • I

    Join objects, all selected objects of the same type are added to the active object

    • Ctrl
    • +
    • J

    Show keys, the draw key option is turned on for all selected objects

    • K

    Display popup menu for showing and selecting all keys

    • Shift
    • +
    • K

    Makes selected object local, makes library linked objects local for the current scene

    • L

    Link selected, links some of the active object data to all selected objects

    • Ctrl
    • +
    • L

    Select linked, selected all objects somehow linked to the active object

    • Shift
    • +
    • L

    Move selected objects to another layer

    • M

    Mirror menu, it is possible to mirror an object along the X, Y, or Z axis

    • Ctrl
    • +
    • M

    Number panel, the location, rotation, and scaling of the active object are displayed and can be modified

    • N

    Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects

    • Alt
    • +
    • O

    If the selected object is a mesh, toggles the subsurf on or off

    • Shift
    • +
    • O

    Make selected objects the children of the active object

    • Ctrl
    • +
    • P

    Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms

    • Alt
    • +
    • P

    Rotate mode, works on selected objects

    • R

    Clears rotation, the X, Y, and Z rotations of selected objects are set to zero

    • Alt
    • +
    • R

    Size mode or scaling mode, works on selected objects

    • S

    Clears size, the X, Y, and Z dimensions of selected objects are set to 1

    • Alt
    • +
    • S

    Opens the snap menu

    • Shift
    • +
    • S

    Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode

    • T

    Makes selected objects track the active object

    • Ctrl
    • +
    • T

    Clears old style track, constraint track is removed as all constrains are

    • Alt
    • +
    • T

    Makes object single user, the inverse operation of link

    • U

    Switches in and out of vertex paint mode

    • V

    Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have

    • Alt
    • +
    • V

    Opens the object booleans menu

    • W

    Deletes selected objects

    • X

    Toggles solid mode on or off

    • Z

    Toggles shaded mode on or off

    • Shift
    • +
    • Z

    Toggles textured mode on or off

    • Alt
    • +
    • Z

    Edit Mode – General

    Start or stop edit mode

    • Tab

    Start or stop edit mode (alternative)

    • Alt
    • +
    • E

    Switches between vertex select, edge select, and face select modes

    • Ctrl
    • +
    • Tab

    Select or unselect all

    • A

    Circle select

    • B
    • +
    • B

    With vertices selected, this creates a hook object

    • Ctrl
    • +
    • H

    Number panel, simpler than the object mode one

    • N

    Switch in and out of proportional editing

    • O

    Toggles between smooth and sharp proportional editing

    • Shift
    • +
    • O

    Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves

    • P

    Make vertex parent

    • Ctrl
    • +
    • P

    Shear, in edit mode this operation enables you to make selected forms slant

    • Ctrl
    • +
    • S

    Undo

    • U

    Displays specials popup menu

    • W

    Warp, selected vertices can be bent into curves with this option

    • Shift
    • +
    • W

    Edit Mode – Mesh

    Adds to selection all vertices connected by an edge to an already selected vertex

    • Ctrl
    • +
    • +

    Removes from selection all vertices of the outer ring of selected vertices

    • Ctrl
    • +

    If using curve deformation, toggles the curve cyclic mode on or off

    • C

    Extrude selected

    • E

    Crease subsurf edge

    • Shift
    • +
    • E

    Mark LSCM seam

    • Ctrl
    • +
    • E

    Make edge or face

    • F

    Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces

    • Shift
    • +
    • F

    Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed

    • Alt
    • +
    • F

    Flip faces, selected triangular faces are paired and common edge of each pair swapped

    • Ctrl
    • +
    • F

    Hide selected, all selected vertices and faces are hidden

    • H

    Hide not selected, all non-selected vertices and faces are hidden

    • Shift
    • +
    • H

    Reveal, all hidden vertices and faces are drawn again

    • Alt
    • +
    • H

    Join faces, selected triangular faces are joined in pairs and transformed to quads

    • Alt
    • +
    • J

    Knife tool menu

    • K

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Select linked selected

    • Ctrl
    • +
    • L

    Mirror, opens a popup asking for the axis to mirror

    • M

    Merges selected vertices as barycentrum or at cursor depending on selection made on popup

    • Alt
    • +
    • M

    Calculate normals outside

    • Ctrl
    • +
    • N

    Calculate normals inside

    • Ctrl
    • +
    • Shift
    • +
    • N

    Scales each vertex in the direction of its local normal

    • Alt
    • +
    • S

    Make triangles, all selected faces are converted to triangles

    • Ctrl
    • +
    • T

    Undo

    • U

    Redo

    • Shift
    • +
    • U

    Undo menu

    • Alt
    • +
    • U

    Special menu

    • W

    Erase selected

    • X

    Split, this command splits the selected part of a mesh without deleting faces

    • Y

    Edit Mode – Curve

    Set the selected curves to cyclic or turn cyclic off

    • C

    Extrude curve

    • E

    Add segment, a segment is added between two selected vertices at the end of two curves

    • F

    Toggle handle align or free

    • H

    Set handle to auto

    • Shift
    • +
    • H

    Calculate handles

    • Ctrl
    • +
    • H

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Mirror selected control points exactly as for vertices in a mesh

    • M

    Tilt mode, specify an extra axis rotation for each vertex in a 3D curve

    • T

    Clear tilt

    • Alt
    • +
    • T

    Vector handle

    • V

    The special menu for curves appears

    • W

    Erase selected

    • X

    Edit Mode – Surface

    Toggle cyclic menu

    • C

    Extrude selected

    • E

    Add segment, a segment is added between two selected vertices at the end of two curves

    • F

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Mirror selected control points exactly as for vertices in a mesh

    • M

    Select row, starting with the last selected vertex

    • Shift
    • +
    • R

    The special menu for surfaces appears

    • W

    Erase selected

    • X

    Edit Mode – Font

    Move text cursor one position forward

    • Right

    Move text cursor to the end of the line

    • Shift
    • +
    • Right

    Move text cursor one position backwards

    • Left

    Move text cursor to the start of the line

    • Shift
    • +
    • Left

    Move text cursor one line forward

    • Down

    Move text cursor to the end of the text

    • Shift
    • +
    • Down

    Move text cursor one line back

    • Up

    Move text cursor to the beginning of the text

    • Shift
    • +
    • Up

    Reload original data

    • Alt
    • +
    • U

    Paste text

    • Alt
    • +
    • V

    VertexPaint

    All vertex colors are erased, they are changed to the current drawing color

    • Shift
    • +
    • K

    Undo, press twice redos the undone

    • U

    Shared vertexcol, the colors of all faces that share vertices are blended

    • W

    UV Editor

    LSCM unwrapping, launches on the faces visible in the UV editor

    • E

    Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap

    • P

    Un-pin selected vertices

    • Alt
    • +
    • P

    FaceSelect

    Switches to edit mode

    • Tab

    With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar

    • F

    Select linked UVs

    • L

    Calls a menu allowing to rotate the UV coordinates or the vertex col

    • R

    Calls the UV Calculation menu

    • U

    Blender Keyboard Shortcuts for Mac

    Universal

    Cancels Blender functions without changes

    • Esc

    Open the toolbox

    • Space

    Start or quit edit mode

    • Tab

    Loads a Blender file, changes the window to a file window

    • F1

    Appends parts from other files, or loads as library data

    • Shift
    • +
    • F1

    Writes a Blender file, changes the window to a file window

    • F2

    Exports the scene as a DXF file

    • Shift
    • +
    • F2

    Exports the scene as a VRML1 file

    • Cmd
    • +
    • F2

    Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons

    • F3

    Saves a screen dump of the active window

    • Cmd
    • +
    • F3

    Saves a screen dump of the whole Blender screen

    • Cmd
    • +
    • Shift
    • +
    • F3

    Displays the logic context

    • F4

    Displays the shading context, light, material, or world sub-contexts

    • F5

    Displays the shading context and texture sub-context

    • F6

    Displays the object context

    • F7

    Displays the shading context and world sub-context

    • F8

    Displays the editing context

    • F9

    Displays the scene context

    • F10

    Hides or shows the render window

    • F11

    Starts the rendering from the active camera

    • F12

    Go to the previous frame

    • Left

    Go to the first frame

    • Shift
    • +
    • Left

    Go to the next frame

    • Right

    Go to the last frame

    • Shift
    • +
    • Right

    Go forward 10 frames

    • Up

    Go back 10 frames

    • Down

    Change the current Blender window to animation playback mode, the cursor changes to a counter

    • Alt
    • +
    • A

    Change the current window and all 3D windows to animation playback mode

    • Alt
    • +
    • Shift
    • +
    • A

    Insert key menu, this menu differs from window to window

    • I

    Toggle the render buffers

    • J

    Opens the last saved file

    • Cmd
    • +
    • O

    Quit Blender

    • Q

    Timer menu, this menu offers access to information about drawing speed

    • Cmd
    • +
    • Alt
    • +
    • T

    Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender

    • Cmd
    • +
    • U

    Write file without opening a file window

    • Cmd
    • +
    • W

    Write videoscape file

    • Alt
    • +
    • W

    Erase everything except the render buffer, the default scene is reloaded

    • Cmd
    • +
    • X

    Redo

    • Cmd
    • +
    • Y

    Undo

    • Cmd
    • +
    • Z

    Redo

    • Cmd
    • +
    • Shift
    • +
    • Z

    Object Mode

    All objects in the visible layer are displayed completely, centered in the window

    • Home

    Select the next object key, if more than one is selected the selection is shifted up cyclically

    • PgUp

    Add to selection the next object key

    • Shift
    • +
    • PgUp

    Select the previous object key, if more than one is selected the selection is shifted up cyclically

    • PgDn

    Adds to selection the previous object key

    • Shift
    • +
    • PgDn

    Select all layers

    • `

    Revert to the previous layer setting

    • Shift
    • +
    • `

    Start or stop edit mode

    • Tab

    Selects or deselects all

    • A

    Apply size and rotation

    • Cmd
    • +
    • A

    If the active object is automatically duplicated, brings up a menu for actually creating the objects

    • Cmd
    • +
    • Shift
    • +
    • A

    Brings up the add menu, the toolbox items that start with ADD

    • Shift
    • +
    • A

    Border select, draws a rectangle with the left mouse to select objects

    • B

    Render border, this only works in camera view mode

    • Shift
    • +
    • B

    Center view, the position of the 3D cursor becomes the new center of the 3D window

    • C

    Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData

    • Alt
    • +
    • C

    Copy menu, this menu copies information from the active object to selected objects

    • Cmd
    • +
    • C

    Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed

    • Shift
    • +
    • C

    Display draw mode menu

    • D

    Add duplicate, the selected objects are duplicated

    • Shift
    • +
    • D

    Add linked duplicate, linked duplicates of the selected objects are created

    • Alt
    • +
    • D

    Draw the texture image as wire

    • Cmd
    • +
    • D

    Start or stop edit mode

    • Alt
    • +
    • E

    If selected object is a mash, toggles face select mode on or off

    • F

    Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window

    • Cmd
    • +
    • F

    Grab mode, or translation mode

    • G

    Clears translations, given in grab mode

    • Alt
    • +
    • G

    Group selection

    • Shift
    • +
    • G

    Insert object key, a keyposition is inserted in the current frame of all selected objects

    • I

    Join objects, all selected objects of the same type are added to the active object

    • Cmd
    • +
    • J

    Show keys, the draw key option is turned on for all selected objects

    • K

    Display popup menu for showing and selecting all keys

    • Shift
    • +
    • K

    Makes selected object local, makes library linked objects local for the current scene

    • L

    Link selected, links some of the active object data to all selected objects

    • Cmd
    • +
    • L

    Select linked, selected all objects somehow linked to the active object

    • Shift
    • +
    • L

    Move selected objects to another layer

    • M

    Mirror menu, it is possible to mirror an object along the X, Y, or Z axis

    • Cmd
    • +
    • M

    Number panel, the location, rotation, and scaling of the active object are displayed and can be modified

    • N

    Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects

    • Alt
    • +
    • O

    If the selected object is a mesh, toggles the subsurf on or off

    • Shift
    • +
    • O

    Make selected objects the children of the active object

    • Cmd
    • +
    • P

    Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms

    • Alt
    • +
    • P

    Rotate mode, works on selected objects

    • R

    Clears rotation, the X, Y, and Z rotations of selected objects are set to zero

    • Alt
    • +
    • R

    Size mode or scaling mode, works on selected objects

    • S

    Clears size, the X, Y, and Z dimensions of selected objects are set to 1

    • Alt
    • +
    • S

    Opens the snap menu

    • Shift
    • +
    • S

    Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode

    • T

    Makes selected objects track the active object

    • Cmd
    • +
    • T

    Clears old style track, constraint track is removed as all constrains are

    • Alt
    • +
    • T

    Makes object single user, the inverse operation of link

    • U

    Switches in and out of vertex paint mode

    • V

    Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have

    • Alt
    • +
    • V

    Opens the object booleans menu

    • W

    Deletes selected objects

    • X

    Toggles solid mode on or off

    • Z

    Toggles shaded mode on or off

    • Shift
    • +
    • Z

    Toggles textured mode on or off

    • Alt
    • +
    • Z

    Edit Mode – General

    Start or stop edit mode

    • Tab

    Start or stop edit mode (alternative)

    • Alt
    • +
    • E

    Switches between vertex select, edge select, and face select modes

    • Cmd
    • +
    • Tab

    Select or unselect all

    • A

    Circle select

    • B
    • +
    • B

    With vertices selected, this creates a hook object

    • Cmd
    • +
    • H

    Number panel, simpler than the object mode one

    • N

    Switch in and out of proportional editing

    • O

    Toggles between smooth and sharp proportional editing

    • Shift
    • +
    • O

    Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves

    • P

    Make vertex parent

    • Cmd
    • +
    • P

    Shear, in edit mode this operation enables you to make selected forms slant

    • Cmd
    • +
    • S

    Undo

    • U

    Displays specials popup menu

    • W

    Warp, selected vertices can be bent into curves with this option

    • Shift
    • +
    • W

    Edit Mode – Mesh

    Adds to selection all vertices connected by an edge to an already selected vertex

    • Cmd
    • +
    • +

    Removes from selection all vertices of the outer ring of selected vertices

    • Cmd
    • +

    If using curve deformation, toggles the curve cyclic mode on or off

    • C

    Extrude selected

    • E

    Crease subsurf edge

    • Shift
    • +
    • E

    Mark LSCM seam

    • Cmd
    • +
    • E

    Make edge or face

    • F

    Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces

    • Shift
    • +
    • F

    Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed

    • Alt
    • +
    • F

    Flip faces, selected triangular faces are paired and common edge of each pair swapped

    • Cmd
    • +
    • F

    Hide selected, all selected vertices and faces are hidden

    • H

    Hide not selected, all non-selected vertices and faces are hidden

    • Shift
    • +
    • H

    Reveal, all hidden vertices and faces are drawn again

    • Alt
    • +
    • H

    Join faces, selected triangular faces are joined in pairs and transformed to quads

    • Alt
    • +
    • J

    Knife tool menu

    • K

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Select linked selected

    • Cmd
    • +
    • L

    Mirror, opens a popup asking for the axis to mirror

    • M

    Merges selected vertices as barycentrum or at cursor depending on selection made on popup

    • Alt
    • +
    • M

    Calculate normals outside

    • Cmd
    • +
    • N

    Calculate normals inside

    • Cmd
    • +
    • Shift
    • +
    • N

    Scales each vertex in the direction of its local normal

    • Alt
    • +
    • S

    Make triangles, all selected faces are converted to triangles

    • Cmd
    • +
    • T

    Undo

    • U

    Redo

    • Shift
    • +
    • U

    Undo menu

    • Alt
    • +
    • U

    Special menu

    • W

    Erase selected

    • X

    Split, this command splits the selected part of a mesh without deleting faces

    • Y

    Edit Mode – Curve

    Set the selected curves to cyclic or turn cyclic off

    • C

    Extrude curve

    • E

    Add segment, a segment is added between two selected vertices at the end of two curves

    • F

    Toggle handle align or free

    • H

    Set handle to auto

    • Shift
    • +
    • H

    Calculate handles

    • Cmd
    • +
    • H

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Mirror selected control points exactly as for vertices in a mesh

    • M

    Tilt mode, specify an extra axis rotation for each vertex in a 3D curve

    • T

    Clear tilt

    • Alt
    • +
    • T

    Vector handle

    • V

    The special menu for curves appears

    • W

    Erase selected

    • X

    Edit Mode – Surface

    Toggle cyclic menu

    • C

    Extrude selected

    • E

    Add segment, a segment is added between two selected vertices at the end of two curves

    • F

    Select linked

    • L

    Deselect linked

    • Shift
    • +
    • L

    Mirror selected control points exactly as for vertices in a mesh

    • M

    Select row, starting with the last selected vertex

    • Shift
    • +
    • R

    The special menu for surfaces appears

    • W

    Erase selected

    • X

    Edit Mode – Font

    Move text cursor one position forward

    • Right

    Move text cursor to the end of the line

    • Shift
    • +
    • Right

    Move text cursor one position backwards

    • Left

    Move text cursor to the start of the line

    • Shift
    • +
    • Left

    Move text cursor one line forward

    • Down

    Move text cursor to the end of the text

    • Shift
    • +
    • Down

    Move text cursor one line back

    • Up

    Move text cursor to the beginning of the text

    • Shift
    • +
    • Up

    Reload original data

    • Alt
    • +
    • U

    Paste text

    • Alt
    • +
    • V

    VertexPaint

    All vertex colors are erased, they are changed to the current drawing color

    • Shift
    • +
    • K

    Undo, press twice redos the undone

    • U

    Shared vertexcol, the colors of all faces that share vertices are blended

    • W

    UV Editor

    LSCM unwrapping, launches on the faces visible in the UV editor

    • E

    Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap

    • P

    Un-pin selected vertices

    • Alt
    • +
    • P

    FaceSelect

    Switches to edit mode

    • Tab

    With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar

    • F

    Select linked UVs

    • L

    Calls a menu allowing to rotate the UV coordinates or the vertex col

    • R

    Calls the UV Calculation menu

    • U